![]() ![]() And we’ll be making the phrasing clearer pending localisation. We’ve reduced the frequency of the prompts so it only starts to warn the player about food degrading when it gets down to 33%. “Food has degraded” prompts were intended as regular warnings that the food is slowly going bad, causing player confusion about food degradation timing. Only items in “Held” inventory slots are retained upon deathīerries and mushrooms will last for 40 minutes instead of 30.Īll raw meat will last for 30 minutes instead of 20.Īll cooked meat will last for 50 minutes instead of 30. #Windbound update fullFull inventory is retained upon death.īoat is retained upon death, go through the portal and you’ll be reunited with it.Ĭhapter progress is retained upon death, no more going back to Chapter 1.Ĭombat difficulty is easier than in Survivalist Mode. This is now the default mode when you start a new game. This is in English first, but localised text will follow. We’ve renamed Storyteller to Adventurer mode and updated the description of the difficulty modes to make the difference between the two modes clearer. We already auto-saved when you successfully emerge from The Crossing and begin the next chapter, and this remains the case. We’ve also added an additional auto-save as you use the final Nautilus key before Kara enters The Crossing. We’ve added auto-saving as you acquire each Nautilus key. This mode does not replay the intro cut-scene. #Windbound update PatchIt's a pretty hefty update, and you can see the full patch notes below.įixed potential lock-up on exit for PC and Nintendo Switch players.įixed issues where users could experience high input latency.įixed items potentially being lost when exiting The Crossing while the player was not in control of the boat.Īdded a fix to only allow saving if the player is grounded or on a boat.įixed issues where grass canoes were taking too much damage from coral.įixed an issue where players could respawn without a boat.įixed an issue where containers could lose their contents when returning to the world after death.Īdded a fix for creatures occasionally flying into the air upon death.įixed a navigation issue where creatures would occasionally freeze.įixed the occasional 2 second delay before Gorehorn reacts.Īdded an option to review tutorials from the pause menu in game.Īdded sailing tutorial refresher prompts.įixed some collision issues at the base of Nautilus Key towers.Īdded a fix to ensure profile achievement progress carries over to New Game +.įixed minor UI issues on PC and Nintendo Switch.Īfter finishing the game players can now continue in the same slot from Chapter 1 with all their blessings in a New Game+ mode. ![]() Windbound has been updated to Version 9.221. ![]()
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