#World of warcraft ray tracing PcNZXT Launches World of Warcraft H510 PC Gaming Case With rather Dazzling Looks - 05:59 PMĭeclare your allegiance in World of Warcraft as you battle for Azeroth’s future with two special-edition NZXT H510 mid-tower cases. #World of warcraft ray tracing updateNot officially confirmed but users of the World of Warcraft Shadowland Alpha discovered in the game commands that a new update will offer support for DirectX Ray-Tracing and Variable Shading Rate. World of Warcraft Shadowlands gets support for DirectX Ray-Tracing and Variable Shading Rate - 09:30 AM "ĪMD Announces its Raise Your Game this Summer w/ Godfall and World of Warcraft: Shadowlands - 03:05 PMĪMD announced a new AMD Radeon Raise the Game bundle, giving gamers access to some of this year’s most anticipated titles and providing unbeatable value on select Radeon graphics products. In addition, Infinity Cache technology improves performance. #World of warcraft ray tracing fullWe've partnered with AMD to make sure gamers can use the full power of the hardware and improve the frame rate as much as possible. This will provide a performance boost, especially at higher resolutions. Finally, we implement the Variable Rate Shading. This is a level of realism that was not possible until recently. What you can see are incredibly complex calculations on these graphics cards. Thus, we achieved a significant performance advantage over our previous ambient occlusion applications.Īnother great feature of the RX 6000 is the DXR Ray Tracing technology. This is a computer-based effects technique that offers a perfect balance between quality and performance. “One of the new features we have implemented in World of Warcraft: Shadowlands is FidelityFX Ambient Occlusion. Frank Kowalkowski, CTO of Blizzard Entertainment, explained what they have to offer after the collaboration with AMD: Later, the company said it was going to provide more information before GPUs hit the market, and now released a video focused on the most popular MMO RPG in history, World of Warcraft: Shadowlands. Since these three features are also part of DirectX 12 Ultimate, Blizzard may be also preparing Shadowlands for an Xbox X Series release.īelow you can find an image, captured by Reddit’s LemonKing, showing these new features.Following a partnership between Blizzard and AMD, World of Warcraft: Shadowlands received features like Ray Tracing, Variable Rate Shading, and FidelityFX Ambient Occlusion., and decided to release a little video on it.Īlthough AMD made mention of Ray Tracing technology in the presentation of its Radeon RX 6000, it did not give many details. It will be interesting to see whether the final version of Shadowlands will work with these new graphical/engine features. Via this setting, the game can reduce rate shading with little or no reduction in perceptible output quality, leading to better performance. In case you weren’t aware of, Variable rate shading is a mechanism to enable allocation of rendering performance/power at varying rates across the rendered image. Still, the good news is that Blizzard has already added these features to the engine. As such, the game crashes the moment you enable the Ray Tracing Shadows. Unfortunately, these new graphical features are not fully implemented yet. Moreover, there is also support for VRS (Variable Rate Shading). According to its code, the game’s engine supports both DXR and raytraced shadows. It appears that the alpha build of World of Warcraft Shadowlands has some technical features.
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